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Blue planet war in heaven
Blue planet war in heaven












For version 2.0, the launcher will be morphed into a full installer and platform management system, capable of installing any number of mods, total conversions, and engine builds, as well as verifying dependencies across these various releases. Future improvements over the current launcher include FRED launching, and better OpenAL and other dependency handling. The wxLauncher is a new launcher, designed to be cross-platform capable from day one, and just as capable as the current windows launcher with its first major releaese. He has managed to turn the HUD code inside out, allowing full customization of almost any gauge, creation of new gauges, proper aspect correction for widescreen monitors, custom gauge placement, colors, etc, you name it you'll probably be able to do it. It will also allow things like new key binds, so mods can start having in-engine support for completely new player controlled behaviors. It's 95% complete, just cleaning some things up, and will not only stabilize the pilot file and campaign system, but also allow removal of many hardcoded limits throughout the engine.

blue planet war in heaven

I thought I'd take a second to list out a few of the major features currently coming down the pipe (as in, the bulk of the code is already written and pending review).įirst up, probably the most anticipated code in the last five years, is taylor's pilot file rewrite.














Blue planet war in heaven